When you're a hammer, everything looks like a nail.

Thursday, September 11, 2008

Warhammer Online Beta impressions, Part 2

PvP Synergies

Last night we had our first 500-0 scenario victory, and it was really incredible. We had the ideal situation of a well-balanced group against a fairly disorganized opposition. We weren't a full 15 person warband, but there were enough of us on vent that it made a difference, and we held all 3 objectives with zero deaths. The synergies between tanks and healers, in particular, is amazing. Healers can be very durable in 1-on-1 or 2-on-1, and if you have a tank guarding the healer you can really do some amazing things.

For example, in another scenario, Nordenwatch, one of the objectives is to control a flag by the fortress. It works on proximity, like the flags in Eye of the Storm. We had pushed to the next objective but were repulsed, and the only people alive were Snotspigot the goblin shaman (healer/DPS hybrid, ably played by the dwarf formerly known as Daigan) and myself (Chosen, tank class). We managed to stay alive for what felt like forever, but was probably only about a minute and a half, against 5 on 2 odds until our reinforcements rezzed and made it back into the fight. Between taking 50% of his damage, boosting his avoidance and mine with Hold the Line, and snaring all of the melee on Snotspigot (tab, Dizzying Blow)^3, he was able to kite and HoT and keep us both alive. Because we were defending an objective we controlled and were still alive, we kept control. After the fight we were amazed that we had survived, and I think that is going to be one of my definitive Warhammer memories.

No comments: